Sarah Schoemann

Presenting HEY GIRL (GAMER) at Public Assembly’s Et cetera, Saturday Sept. 22nd

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Psyched that I’ll be leading a panel on women and gaming at the upcoming Et cetera festival next Saturday, Sept 22nd. 

As organizer and Public Assembly creative director, Ben Sisto, puts it: Et cetera is “Pro-women, pro-queer, pro-art, pro-imagination, pro-problem solving, fans of the radical, and understanding of your budget – we’re here to provide the best week-long version of a state-funded liberal arts college we can pack into an old mayonnaise factory. Live the dream.”

Really impressed by all the amazing programming he’s been able to assemble for the weeklong event, which has received extensive big-ups from Time Out New York, Brokelyn, Brooklyn Vegan and more.

The nitty-gritty is below, as well as on the Facebook event page.

 See you there friends:

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HEY GIRL (GAMER)

Et cetera 2012 at Public Assembly
Sat. September 22, 2012. 4-6pm. Free.

Spreading from TV screens to laptops, smart phones and facebook feeds; spilling into classrooms, diy music venues, and major museum exhibitions- we are currently witnessing the rise of the digital game. Yet as the number of contemporary women gamers grows nearly equal to that of male gamers, gender bias in games and in the industry and culture that surround them, seems slow to die. HEY GIRL (GAMER) presents a panel of distinguished developers, artists, researchers, and students from the field to share their work and offer insights as to what gives and what’s at stake for ladies in this continually evolving media form.

Featuring:

  • Ida Benedetto, co-founder of Antidote Games and member the indie arcade collective, Babycastles.
  • Jessy Jo Gomez, Design and Technology student at Parsons The New School of Design and former youth game designer with Global Kids.
  • Kaho Abe, Former Eyebeam fellow and current artist in residence at NYU Poly’s Game Innovation Lab.
  • Julia Deter, Award winning game artist and developer at Arkadium games.


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Going to the Grace Hopper Celebration Oct 2th-6th

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Looking forward to the Grace Hopper Celebration of Women in Computing the first week of October. I was awarded a full scholarship to the conference which is run by the Anita Borg Institute for Women in Technology. It will be my first time there and my first time at any all-female technology conference, which is pretty exciting given the scale of the event.

Its also a great opportunity for me to take notes on the way gender is handled as an organizing principle of a conference. Since I’m in the midst of putting together a conference to take place at Poly in th ite spring (one which is also focused on identity/inclusiveness as a point of criticality) I’m really interested in tackling the question of how you can celebrate the work of underrepresented groups without ghettoizing, essentializing or otherwise reducing things to the identity of their creator.

The pool from which I will be drawing participants (since its a gaming-specific conference) is much smaller and the event is modest compared to GHC, but it’ll still be a great opportunity to learn about how a conference centered on identity can be artfully done.

Also, the graphic design of their site and their conference branding is really, really good.

LOOK AT THE POSTER

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Representing Poly at Eyebeam Open Hardware Summit Sept 27th

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Co-Chaired by author and NYU Poly Doctoral Candidate in mechanical engineering Dustyn Roberts, the Open Hardware Summit at Eyebeam is “….the world’s first comprehensive conference on open hardware, a venue to discuss and draw attention to the rapidly growing open source hardware movement. Speakers include world renowned leaders from industry, academia, and the DIY community.”

I’ll be there representing the Integrated Digital Media Program and demoing some of my current projects created with the Arduino. Excited to be part of the great program they’ve put together.

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Severed Hand Bop-It at Maker Faire Sept 29th and 30th

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“Twist” that bone jutting out of the wrist…”

“Pull” the partially detached thumb…”

The “Severed Hand Bop-It,” an arduino powered plush toy created by myself and programmer Jason Schapiro, will be featured at this year’s Maker Faire at the New York Hall of Science. I’m hoping to debut a more polished redesign of the interface and am excited for the chance to playtest it with such a huge all-ages audience. Having gone past years, I love the Maker Faire atmosphere, it really epitomizes the perfect storm of science, DIY culture and art and makes a case for the importance of citizen science and all the kludgy, brilliant backyard ingenuity that goes along with it.

This year’s Faire features more than 500 maker exhibits and boasts “The World’s most diverse showcase of creativity and innovation in technology, craft, science, fashion, art, food and more!”

Come find Jason and I if you plan on attending!

 

 

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